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Пак скриптов
Дата: Вторник, 05.06.2012, 13:08 | Сообщение # 1
uCoz
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Все скрипты прописываются в консоли
В данных скриптах уменьшина отдача от CV-47(ak-47) ускоренно время перезарядки awp и.т.д
Code

alias +xawp "+attack;wait"     
    alias -xawp "-attack;wait;slot3;wait;lastinv"     
    alias +toggleOn "bind mouse1 +xawp"     
    alias -toggleOn "echo ON* ON* ON* ON*"     
    alias +toggleOff "bind mouse1 +attack"     
    alias -toggleOff "echo OFF* OFF* OFF* OFF*"     
    bind "rightarrow" "+toggleOff"     
    bind "leftarrow" "+toggleOn"     
    alias +plant_c4 "weapon_c4; wait; wait; +attack; +duck; say_team POKRIVAJ ME POSTAVLJAM C4!"     
    alias -plant_c4 "-attack; -duck; lastinv"     
    bind "alt" "+plant_c4"     
    alias +warnhe "warnteam; weapon_hegrenade; wait; wait; +attack" alias -warnhe "-attack"     
    alias warnteam "say_team BACAM BOMBU,PAZITE!"     
    bind "f" "+warnhe"     
    alias +knifekill "+attack; wait; -attack; wait; +attack2"     
    alias -knifekill "-attack1; wait; -attack2; slot10"     
    bind "x" "+knifekill"     
    alias +coloratk "+attack; adjust_crosshair"     
    alias -coloratk "-attack"     
    bind "MOUSE1" "+coloratk"alias black "con_color 0+0+0"     
    alias darkergrey "con_color 51+51+51"     
    alias darkgrey "con_color 66+66+66"     
    alias lightergrey "con_color 90+90+90"     
    alias evenlightergrey "con_color 150+150+150"     
    alias lightiergrey "con_color 190+190+190"     
    alias lightestgrey "con_color 220+220+220"     
    alias white "con_color 255+255+255"     
    alias red "con_color 255+51+51"     
    alias darkred "con_color 204+0+0"     
    alias lightred "con_color 255+0+0"     
    alias green "con_color 0+204+51"     
    alias darkgreen "con_color 0+102+0"     
    alias lightgreen "con_color 0+255+0"     
    alias blue "con_color 0+102+102"     
    alias darkblue "con_color 0+0+153"     
    alias lightblue "con_color 0+0+255"     
    alias purple "con_color 204+0+153"     
    alias darkpurple "con_color 204+0+255"     
    alias lightpurple "con_color 255+0+255"     
    alias brown "con_color 153+153+102"     
    alias yellow "con_color 255+255+0"     
    alias orange "con_color 255+102+51"     
    alias pink "con_color 255+0+204"     
    alias darkpink "con_color 204+102+153"     
    alias color "cl1"     
    alias cl1 "black; alias color cl2"     
    alias cl2 "darkergrey; alias color cl3"     
    alias cl3 "darkgrey; alias color cl4"     
    alias cl4 "lightergrey; alias color cl5"     
    alias cl5 "evenlightergrey; alias color cl6"     
    alias cl6 "lightiergrey; alias color cl7"     
    alias cl7 "lightestgrey; alias color cl8"     
    alias cl8 "white;alias color cl9"     
    alias cl9 "red;alias color cl10"     
    alias cl10 "darkred;alias color cl11"     
    alias cl11 "lightred;alias color cl12"     
    alias cl12 "green;alias color cl13"     
    alias cl13 "darkgreen;alias color cl14"     
    alias cl14 "lightgreen;alias color cl15"     
    alias cl15 "blue;alias color cl16"     
    alias cl16 "darkblue;alias color cl17"     
    alias cl17 "lightblue;alias color cl18"     
    alias cl18 "purple;alias color cl19"     
    alias cl19 "darkpurple;alias color cl20"     
    alias cl20 "lightpurple;alias color cl21"     
    alias cl21 "brown;alias color cl22"     
    alias cl22 "yellow;alias color cl23"     
    alias cl23 "orange;alias color cl24"     
    alias cl24 "pink;alias color cl25"     
    alias cl25 "darkpink;alias color cl1"     
    Bind "f5" "color"     
    developer 0     
    r_mmx 1     
    ex_interp 0.01     
    rate 25000     
    cl_updaterate 101     
    cl_cmdrate 101     
    max_smokepuffs 0     
    max_shells 0     
    alias is_reloading "weapon_knife; wait; wait; lastinv"     
    alias +reload_fake "+reload"     
    alias -reload_fake " -reload; is_reloading"     
    bind "n" "+reload_fake"     
    alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"     
    alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"     
    alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"     
    alias dr_cycle.fP3 "dr_loop.fP3.00"     
    alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"     
    alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"     
    alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"     
    alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"     
    alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"     
    alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"     
    alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"     
    alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"     
    alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"     
    alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"     
    alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"     
    alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"     
    alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"     
    alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"     
    alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"     
    alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"     
    alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"     
    alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"     
    alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"     
    alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"     
    alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"     
    alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"     
    alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"     
    alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"     
    alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"     
    alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"     
    alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"     
    alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"     
    alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"     
    alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"     
    alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"     
    bind "n" "+duck_run.fP3"     
    alias #w "wait"     
    alias #eq "+duck;#w;-duck"     
    alias +#eqj "+jump"     
    alias -#eqj "-jump"     
    alias +#eqbunnyx "+#eqj;#w;#eq;#w;#eq;#w;+#eqj;#w;#eq;+#eqj"     
    alias -#eqbunnyx "-#eqj;#w;#eq;#w;-#eqj"     
    bind mwheelup "+#eqbunnyx"     
    //alias balarina     
    "+attack;     
    wait;     
    -attack;     
    wait;wait;wait;wait;     
    +reload;     
    wait;wait;wait;     
    slot5;     
    wait;wait;wait;     
    +jump;     
    wait;     
    -jump;     
    wait;     
    -jump;     
    wait;wait;wait;     
    slot3;     
    wait;wait;wait;wait;     
    slot2;     
    wait;wait;wait;wait;     
    slot1;     
    -reload;     
    wait;     
    -reload;     
    wait;     
    -reload"     
    bind "k"+balarina"     
    cl_crosshair_color "0 0 0"     
    cl_crosshair_translucent "0"     
    alias "+str" "+attack; cl_crosshair_color 250"     
    alias "-str" "-attack; cl_crosshair_color 250"     
    bind "mouse1" "+str"     
    alias +matrixslow1 "fps_max 0"     
    alias -matrixslow1 "fps_max 999; -speed;"     
    bind "e" "+matrixslow1"     
    alias strafe_toggle_on "bind ctrl +newduck; bind rightarrow +newright; bind leftarrow +newleft; bind end strafe_toggle_off; bind mouse1 +strafeshoot; developer 1; echo Strafe_On; developer 0"     
    alias strafe_toggle_off "bind ctrl +duck; bind rightarrow +moveright; bind leftarrow +moveleft;bind end strafe_toggle_on; bind mouse1 +coloratk; developer 1; echo Strafe_Off; developer 0"     
    alias no_strafe "bind mouse1 +attack; Echo Strafe Fire Off; adjust_crosshair"     
    alias do_strafe "bind mouse1 +strafeshoot; echo Strafe Fire On; adjust_crosshair"     
    alias +ss_left "+attack; +moveleft; alias +strafeshoot +ss_right; adjust_crosshair"     
    alias +ss_right "+attack; +moveright; alias +strafeshoot +ss_left; adjust_crosshair"     
    alias +strafeshoot "+ss_left"     
    alias -strafeshoot "-attack; -moveleft; -moveright"     
    alias +newduck "+duck; no_strafe; adjust_crosshair"     
    alias -newduck "-duck; do_strafe; adjust_crosshair"     
    alias +newleft "+moveleft; no_strafe; adjust_crosshair"     
    alias -newleft "-moveleft; do_strafe; adjust_crosshair"     
    alias +newright "+moveright; no_strafe; adjust_crosshair"     
    alias -newright "-moveright; do_strafe; adjust_crosshair"     
    bind "END" "strafe_toggle_on"
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